


It features some interesting elements, including a miniaturized adventuring area, complete with a chance to get some tiny magic items to use in it (if you recognize the chance, that is.) You get to explore the gardens, woods, and houses of Wonderland, and deal with their now-lethal inhabitants. Or a lot of early D&D and AD&D adventures, really - a place with monsters to kill, puzzles to solve, and treasure to find. The adventure is straight-up hack-and-slash, much like G1-3 Against The Giants. But like I said, it's expectations served up with the twist being lethality. Most of it is pretty obvious, and the only real cleverness is the original concept and how appropriately lethal the encounters are. To quote the Afterword, "This module is not, by any stretch of the imagination, aimed at the player or DM who takes himself (and the game) too seriously." Mad Hatter? Throws random lethal headgear like a warped Oddjob. No Alice, but all of the beings she encounters in the Lewis Carroll story show up and attempt to inflict violence on those they encounter. It is Alice's Adventures in Wonderland, only with (almost) everything being a hostile monster encounter. When it comes to expectations, you can play off them with a twist, or you can serve them straight up. In a nutshell, it's "D&D characters meet and kill characters from Alice in Wonderland. I've run EX1 but not (that I recall) EX2, but I may take a look at EX2 The Land Beyond the Magic Mirror at some point as well.įor more reviews, please see my review page.ĭungeonland is subtitled "An Adventure In A Wondrous Place For Character Levels 9-12." The introduction explains that this was original conceived of and executed as a Greyhawk Castle dungeon sub-level. I was reminded about wanting to review EX1 Dungeonland by a comment Erik Tenkar made about EX1 and EX2 on his blog.
